Well, in fact that is the big change, the big change is not necessarily the open-world, but it’s the fact - it’s the freedom of choice. So what would you say is the biggest change to the Ghost Recon series that this game makes other than the open-world and the co-op? Butler was able to speak about the design of the systems in the game as well as its overall vision. Hardcore Gamer got to speak with Dominic Butler, the lead designer behind Ghost Recon Wildlands.